Friday, October 19, 2012

Diary: Co-op gameplay

One of the ideas of how to improve current game concept is to add co-op gameplay feel:

  • multiple playable characters in a level, different set of skills
  • need to cooperate to reach the level goal
    • e.g.: button at the end of small tunnell -> only smaller character can reach
    • movable objects -> only bigger character is strong enough, etc.
  • possible gameplay variations:
    • singleplayer - switchable characters
    • multiplayer:
      • local co-op - splitscreen
      • co-op

Anyway, I'm back on track, pushing development on and on ;). Today I implemented possibility to have multiple playable characters in one level (switchable). To proof this concept I've prepared a small level, you can take a look at this video:


Stay tuned for upcoming news!

2 comments:

  1. Hello,
    I found you by accident but I am really glad I did :D
    I am very interested in co-op gameplay and would love to learn more about it.
    Do you have tips/tutorials I can learn from!?
    Please let me know how far did you get with multiplayer/co-op...

    Goodluck

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    Replies
    1. Hi!

      I'm glad you like it :).
      I tried to explore split screen possibilities (tutorial http://tinyurl.com/c6pufjg, but was not very satisfied). I've decided to concentrate more on possibilities to use different powers and force two playable characters to cooperate, this resulted in the latest demo you can try http://tinyurl.com/ak4vbxv). Updates are rather scarce, as I still don't have anyone to help me with the visual and data part of the game and have plenty of other work :(...

      I'll try to put together some tutorial for handling two different playable characters (switching between them), stay tuned!

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