Monday, December 2, 2013

The Mandate is successful!

Thanks to all the backers and amazing community we did it, kickstarter campaign for The Mandate project was a success, we even met some stretch goals!

http://www.kickstarter.com/projects/1964463742/the-mandate

So big thanks goes to all the people that made this possible and now back to work!


Thursday, October 3, 2013

The Mandate

The Mandate is on Kickstarter!


Hi guys! Recently I was quite busy helping friends with their space game (shaped in Unity), that is now on Kickstarter, please visit the page and if you find it interesting back their support!


We'd be more than happy if you spread the word a bit if you can. Furthermore there is a treat for everybody, shape your own ship and share your results on FB!





Thanks for your support!


Tuesday, January 29, 2013

Diary: Co-op test level

[UPDATE] You can download the co-op test level demo installer here!

After a small spin-off I've redesigned co-op gameplay and put up a small, yet complex level full of co-op goodies to proof the concept. Camera is top-down this time as good overview over the level is essential.



Basically level is an get from A to B variation, consisting of various challenges that require co-operation:


  • two way buttons for opening doors (requires active presence of one pawn to open door for the other one)
  • different abilities of pawns (one is small enough to push through tight spaces, one is bigger and can carry items)
  • moving of platforms to create a bridge to cross the chasm, reach button, etc.
  • solving puzzles (correct sequence, subset, etc.)

Level is heavily based on using prefabs, kismet and archetyped entities, which saves a lot of time. One completely new feature is a puzzle that gives you control over all the actors in an area, allowing you to move them around to achieve your goal (e.g. create a bridge to be able to pass over a pit).

Don't forget to check the new videos on youtube as well! Two examples:





I hope you like it! In case you're interested in some technical background, I'm going to prepare and publish some tutorials based on my experience while working on this level soon!