Showing posts with label co-op. Show all posts
Showing posts with label co-op. Show all posts

Friday, October 19, 2012

Diary: Co-op gameplay

One of the ideas of how to improve current game concept is to add co-op gameplay feel:

  • multiple playable characters in a level, different set of skills
  • need to cooperate to reach the level goal
    • e.g.: button at the end of small tunnell -> only smaller character can reach
    • movable objects -> only bigger character is strong enough, etc.
  • possible gameplay variations:
    • singleplayer - switchable characters
    • multiplayer:
      • local co-op - splitscreen
      • co-op

Anyway, I'm back on track, pushing development on and on ;). Today I implemented possibility to have multiple playable characters in one level (switchable). To proof this concept I've prepared a small level, you can take a look at this video:


Stay tuned for upcoming news!